IN STOCK: 15
Reveal the top card of your library and put that card into your hand. You lose life equal to its converted mana cost. You may repeat this process any number of times.
IN STOCK: 50
Target creature gets -3/-0 until end of turn.
Target creature gets -0/-3 until end of turn.
IN STOCK: 2
+1: Target permanent doesn't untap during its controller's next untap step.
-2: Ajani Vengeant deals 3 damage to target creature or player and you gain 3 life.
-7: Destroy all lands target player controls.
Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)
Shroud
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Algae Gharial.
2W, Tap, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel and put it into play. Then shuffle your library.
Whenever a creature you control attacks alone, you may tap target creature.
Prevent all combat damage that would be dealt this turn.
Cycling 2 (2, Discard this card: Draw a card.)
Arcane Sanctum comes into play tapped.
Tap: Add W, U, or B to your mana pool.
IN STOCK: 11
Flying, trample
At the beginning of your upkeep, sacrifice a non-Zombie creature, then put a 2/2 black Zombie creature token into play.
Enchant creature
When enchanted creature is put into a graveyard, that creature's controller loses life equal to its toughness.
G, Tap: Target creature gains trample until end of turn.
U, Tap: Target creature gains flying until end of turn.
Choose one - Destroy target artifact; or put target creature on the bottom of its owner's library; or counter target instant spell.
Tap: Add 1 to your mana pool.
1, Tap, Sacrifice Bant Panorama: Search your library for a basic Forest, Plains, or Island card and put it into play tapped. Then shuffle your library.
IN STOCK: 4
Flying
Whenever a creature you control attacks alone, it gains lifelink until end of turn.
2G, Tap, Sacrifice a red creature, a green creature, and a white creature: Search your library for a card named Godsire and put it into play. Then shuffle your library.
Blightning deals 3 damage to target player. That player discards two cards.
When Blister Beetle comes into play, target creature gets -1/-1 until end of turn.
Tap: Blood Cultist deals 1 damage to target creature.
Whenever a creature dealt damage by Blood Cultist this turn is put into a graveyard, put a +1/+1 counter on Blood Cultist.
Sacrifice Bloodpyre Elemental: Bloodpyre Elemental deals 4 damage to target creature. Play this ability only any time you could play a sorcery.
Haste
Tap: Target creature with power 5 or greater gains haste until end of turn.
As an additional cost to play Bone Splinters, sacrifice a creature.
Destroy target creature.
Choose one or both - Branching Bolt deals 3 damage to target creature with flying; and/or Branching Bolt deals 3 damage to target creature without flying.
IN STOCK: 10
Remove the top five cards of your library from the game. An opponent separates those cards into two piles. You may play any number of cards from one of those piles without paying their mana costs.
IN STOCK: 8
When Broodmate Dragon comes into play, put a 4/4 red Dragon creature token with flying into play.
Vigilance, haste
IN STOCK: 18
Devour 1 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with that many +1/+1 counters on it.)
When Caldera Hellion comes into play, it deals 3 damage to each creature.
Return target creature to its owner's hand. Its controller draws a card.
Counter target spell.
When Carrion Thrash is put into a graveyard from play, you may pay 2. If you do, return another target creature card from your graveyard to your hand.
Tap: Target player puts the top card of his or her library into his or her graveyard.
1R: Cavern Thoctar gets +1/+0 until end of turn.
IN STOCK: 12
Choose five permanents you control. For each of those permanents, you may search your library for a card with the same name as that permanent. Put those cards into play tapped, then shuffle your library.
1W: Cloudheath Drake gains vigilance until end of turn.
Enchant artifact or creature
Enchanted permanent doesn't untap during its controller's untap step.
When Corpse Connoisseur comes into play, you may search your library for a creature card and put that card into your graveyard. If you do, shuffle your library.
Unearth 3B (3B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
1U, Tap, Sacrifice Courier's Capsule: Draw two cards.
Reach (This can block creatures with flying.)
Reveal the top three cards of your library. Target opponent may choose to put those cards into your hand. If he or she doesn't, put those cards into your graveyard and draw five cards.
Whenever you gain life, you may pay 1W. If you do, put a +1/+1 counter on target creature for each 1 life you gained.
Dragon creatures you control get +3/+3.
Target opponent sacrifices a creature, discards three cards, then loses 5 life. You return a creature card from your graveyard to your hand, draw three cards, then gain 5 life.
Crumbling Necropolis comes into play tapped.
Tap: Add U, B, or R to your mana pool.
IN STOCK: 16
At the beginning of your upkeep, each player discards a card.
W, Tap: Dawnray Archer deals 1 damage to target attacking or blocking creature.
IN STOCK: 14
Skeleton creatures you control and other Zombie creatures you control get +1/+1 and have deathtouch.
Whenever another creature is put into a graveyard from play, you may gain 1 life.
First strike
Shroud (This creature can't be the target of spells or abilities.)
2B, Tap, Sacrifice a blue creature, a black creature, and a red creature: Search your library for a card named Prince of Thralls and put it into play. Then shuffle your library.
2W, Tap, Sacrifice Dispeller's Capsule: Destroy target artifact or enchantment.
Put two 1/1 red Goblin creature tokens into play.
2R, Tap, Sacrifice a black creature, a red creature, and a green creature: Search your library for a card named Hellkite Overlord and put it into play. Then shuffle your library.
Unearth B (B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Tap: Add R, G, or W to your mana pool.
At the end of your turn, if you control a creature with power 5 or greater, you may draw a card.
When Elvish Visionary comes into play, draw a card.
Flying, shroud
All damage that would be dealt to you is dealt to Empyrial Archangel instead.
W, Tap: Prevent the next 2 damage that would be dealt to you this turn.
B, Tap: Target creature gets -1/-1 until end of turn.
Choose one - Destroy target enchantment; or draw two cards; or target player discards two cards.
1, Tap, Sacrifice Esper Panorama: Search your library for a basic Plains, Island, or Swamp card and put it into play tapped. Then shuffle your library.
Flash
B, Tap, Sacrifice an artifact: Draw a card.
Artifact spells you play cost 1 less to play.
Each player who has played a nonartifact spell this turn can't play additional nonartifact spells.
Put target creature on top of its owner's library.
1B, Tap, Sacrifice Executioner's Capsule: Destroy target nonblack creature.
At the end of your turn, if you control a creature with power 5 or greater, you may have Exuberant Firestoker deal 2 damage to target player.
Tap: You may tap or untap another target permanent.
Unearth U (U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Feral Hydra comes into play with X +1/+1 counters on it.
3: Put a +1/+1 counter on Feral Hydra. Any player may play this ability.
2U: Untap target artifact.
Unearth UBR (UBR: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Whenever Flameblast Dragon attacks, you may pay X ManaR. If you do, Flameblast Dragon deals X damage to target creature or player.
When Fleshbag Marauder comes into play, each player sacrifices a creature.
If a creature would come into play under an opponent's control this turn, it comes into play under your control instead.
Look at the top four cards of your library. You may reveal a creature card and/or a land card from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.
Whenever another artifact comes into play under your control, Glaze Fiend gets +2/+2 until end of turn.
At the beginning of your upkeep, put a 1/1 red Goblin creature token with haste into play.
Goblin creatures attack each turn if able.
Trample
Mountainwalk
Vigilance
Tap: Put an 8/8 Beast creature token into play that's red, green, and white.
1W, Tap: Prevent all damage that would be dealt to target creature with power 5 or greater this turn.
U, Tap: Draw a card, then discard a card.
R, Tap: Target creature can't block this turn.
Choose one - Return target permanent to its owner's hand; or target creature gets -4/-4 until end of turn; or creatures you control get +2/+0 until end of turn.
1, Tap, Sacrifice Grixis Panorama: Search your library for a basic Island, Swamp, or Mountain card and put it into play tapped. Then shuffle your library.
Defender
Sacrifice Gustrider Exuberant: Creatures you control with power 5 or greater gain flying until end of turn.
IN STOCK: 5
Flying, haste
At end of turn, sacrifice Hell's Thunder.
Unearth 4R (4R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
IN STOCK: 9
Flying, trample, haste
R: Hellkite Overlord gets +1/+0 until end of turn.
BG: Regenerate Hellkite Overlord.
Counter target spell that targets you or a permanent you control.
Draw a card.
Whenever another creature is put into a graveyard from play, you may have Hissing Iguanar deal 1 damage to target player.
IN STOCK: 13
Tap, Remove two cards in your graveyard from the game: Draw a card.
If damage would be dealt to you, prevent that damage. Remove a card in your graveyard from the game for each 1 damage prevented this way.
When there are no cards in your graveyard, you lose the game.
IN STOCK: 0
All creatures get -2/-2 until end of turn.
Count the number of cards in your library. Your life total becomes that number.
Jhessian Infiltrator is unblockable.
B, Tap: Target player loses 1 life.
G, Tap: Put a 1/1 green Saproling creature token into play.
Choose one - Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.
1, Tap, Sacrifice Jund Panorama: Search your library for a basic Swamp, Mountain, or Forest card and put it into play tapped. Then shuffle your library.
Jungle Shrine comes into play tapped.
Unearth 2U (2U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Deathtouch (Whenever this creature deals damage to a creature, destroy that creature.)
Kederekt Creeper can't be blocked except by two or more creatures.
IN STOCK: 20
When Kederekt Leviathan comes into play, return all other nonland permanents to their owners' hands.
Unearth 6U (6U: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Whenever a player taps a Mountain, Forest, or Plains for mana, that player adds one mana to his or her mana pool of any type that land produced.
Target player gains 7 life and draws two cards.
3G: Knight of the Skyward Eye gets +3/+3 until end of turn. Play this ability only once each turn.
When Knight of the White Orchid comes into play, if an opponent controls more lands than you, you may search your library for a Plains card, put it into play, then shuffle your library.
When Knight-Captain of Eos comes into play, put two 1/1 white Soldier creature tokens into play.
W, Sacrifice a Soldier: Prevent all combat damage that would be dealt this turn.
Whenever another creature is put into a graveyard from play, you may put X +1/+1 counters on Kresh the Bloodbraided, where X is that creature's power.
IN STOCK: 6
If you would lose the game, instead shuffle your hand, your graveyard, and all permanents you own into your library, then draw seven cards and your life total becomes 20.
Enchanted creature gets +3/+0 and has first strike.
Enchant land
Enchanted land is a Mountain, Forest, and Plains.
Magma Spray deals 2 damage to target creature. If that creature would be put into a graveyard this turn, remove it from the game instead.
Whenever you play a spell, Manaplasm gets +X/+X until end of turn, where X is that spell's converted mana cost.
Tap: You gain 1 life.
IN STOCK: 22
Master of Etherium's power and toughness are each equal to the number of artifacts you control.
Other artifact creatures you control get +1/+1.
3RGW, Tap: Look at the top five cards of your library. You may put a creature card with power 5 or greater from among them into play. Put the rest on the bottom of your library in any order.
Whenever an opponent plays a spell, that player puts the top two cards of his or her library into his or her graveyard.
W, Tap: Regenerate target artifact.
Whenever a creature with power 5 or greater comes into play under your control, you may put two +1/+1 counters on it.
Players can't search libraries.
Whenever a nontoken creature comes into play under your control, you may pay 2. If you do, put a token into play that's a copy of that creature. That token has haste and At end of turn, sacrifice this permanent.
1: Target creature with power 5 or greater gains trample until end of turn.
Devour 2 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with twice that many +1/+1 counters on it.)
At the beginning of your upkeep, put a 1/1 green Saproling creature token into play for each +1/+1 counter on Mycoloth.
Destroy target artifact or enchantment.
R, Tap: Target creature gets +2/+0 until end of turn.
W, Tap: Tap target creature.
Choose one - Naya Charm deals 3 damage to target creature; or return target card in a graveyard to its owner's hand; or tap all creatures target player controls.
1, Tap, Sacrifice Naya Panorama: Search your library for a basic Mountain, Forest, or Plains card and put it into play tapped. Then shuffle your library.
2: Remove target creature card in a graveyard from the game. Put a 1/1 green Saproling creature token into play.
Tap: Add G, W, or U to your mana pool.
Tap: Add B, R, or G to your mana pool.
When Oblivion Ring comes into play, remove another target nonland permanent from the game.
When Oblivion Ring leaves play, return the removed card to play under its owner's control.
Tap: Target player loses 1 life.
1G, Sacrifice a non-Ooze creature: Put an X/X green Ooze creature token into play, where X is the sacrificed creature's power. Play this ability only any time you could play a sorcery.
IN STOCK: 7
Whenever a permanent an opponent controls is put into a graveyard, put that card into play under your control unless that opponent pays 3 life.
4W, Tap, Sacrifice Protomatter Powder: Return target artifact card from your graveyard to play.
IN STOCK: 23
Counter target spell. Its controller loses 3 life and you gain 3 life.
U, Tap: Put a 0/1 blue Homunculus artifact creature token into play.
At the beginning of your upkeep, sacrifice a Homunculus.
Reach
If a creature is attacking you and you control a Forest and a Plains, you may play Qasali Ambusher without paying its mana cost and as though it had flash.
IN STOCK: 17
Equipped creature has deathtouch.
Whenever equipped creature deals combat damage to a player, that player loses half his or her life, rounded up.
Equip 3
Whenever a creature you control attacks alone, it gains double strike until end of turn.
1: Target creature with power 5 or greater gains first strike until end of turn.
When Ranger of Eos comes into play, you may search your library for up to two creature cards with converted mana cost 1 or less, reveal them, and put them into your hand. If you do, shuffle your library.
IN STOCK: 19
When Realm Razer comes into play, remove all lands from the game.
When Realm Razer leaves play, return the removed cards to play tapped under their owners' control.
Tap: Target player removes a card in his or her graveyard from the game.
1, Remove Relic of Progenitus from the game: Remove all graveyards from the game. Draw a card.
Target creature gets +3/+3 until end of turn.
Cycling 5RGW (5RGW, Discard this card: Draw a card.)
When you cycle Resounding Roar, target creature gets +6/+6 until end of turn.
Target player discards a card at random.
Cycling 5UBR (5UBR, Discard this card: Draw a card.)
When you cycle Resounding Scream, target player discards two cards at random.
Remove target attacking creature from the game.
Cycling 5GWU (5GWU, Discard this card: Draw a card.)
When you cycle Resounding Silence, remove up to two target attacking creatures from the game.
Resounding Thunder deals 3 damage to target creature or player.
Cycling 5BRG (5BRG, Discard this card: Draw a card.)
When you cycle Resounding Thunder, it deals 6 damage to target creature or player.
Return target permanent to its owner's hand.
Cycling 5WUB (5WUB, Discard this card: Draw a card.)
When you cycle Resounding Wave, return two target permanents to their owners' hands.
Lifelink
4G: Rockcaster Platoon deals 2 damage to each creature with flying and each player.
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Rockslide Elemental.
Tap: Reveal any number of creature cards with power 5 or greater from your hand. Add G to your mana pool for each card revealed this way.
You may sacrifice three artifacts rather than pay Salvage Titan's mana cost.
Remove three artifact cards in your graveyard from the game: Return Salvage Titan from your graveyard to your hand.
When Sanctum Gargoyle comes into play, you may return target artifact card from your graveyard to your hand.
Target creature gets +3/+3 and gains double strike until end of turn.
IN STOCK: 3
+1: Creatures you control get +1/+1 and gain haste until end of turn.
-2: Gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
-6: Put five 4/4 red Dragon creature tokens with flying into play.
Enchanted creature gets +1/+0 and has trample.
Savage Lands comes into play tapped.
Whenever another creature is put into a graveyard from play, you may put a +1/+1 counter on Scavenger Drake.
When Scourge Devil comes into play, creatures you control get +1/+0 until end of turn.
Unearth 2R (2R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Tap, Sacrifice Scourglass: Destroy all permanents except for artifacts and lands. Play this ability only during your upkeep.
Seaside Citadel comes into play tapped.
Whenever Sedraxis Specter deals combat damage to a player, that player discards a card.
Unearth 1B (1B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Remove target card in a graveyard from the game. You gain 3 life.
Whenever an artifact creature you control deals combat damage to a player, you may put a 1/1 blue Thopter artifact creature token with flying into play.
When Sharuum the Hegemon comes into play, you may return target artifact card from your graveyard to play.
U: Shore Snapper gains islandwalk until end of turn.
U: Sighted-Caste Sorcerer gains shroud until end of turn. (It can't be the target of spells or abilities.)
Until end of turn, target creature you control gets +3/+3 and other creatures you control get +1/+1.
Sigil of Distinction comes into play with X charge counters on it.
Equipped creature gets +1/+1 for each charge counter on Sigil of Distinction.
Equip-Remove a charge counter from Sigil of Distinction.
B, Sacrifice a creature: Regenerate Skeletal Kathari.
Skeletonize deals 3 damage to target creature. When a creature dealt damage this way is put into a graveyard this turn, put a 1/1 black Skeleton creature token into play with B: Regenerate this creature.
Play with the top card of your library revealed.
As long as the top card of your library is an artifact or creature card, Skill Borrower has all activated abilities of that card. (If any of the abilities use that card's name, use this creature's name instead.)
When Skullmulcher comes into play, draw a card for each creature it devoured.
Target creature you control in play deals damage equal to its power to target creature or player.
You gain life equal to target creature's power.
Put X +1/+1 counters on target creature, where X is that creature's power.
Spearbreaker Behemoth is indestructible.
1: Target creature with power 5 or greater is indestructible this turn.
Counter target spell unless its controller pays 1.
At the end of your turn, you gain 3 life if Sphinx Sovereign is untapped. Otherwise, each opponent loses 3 life.
2U, Tap, Sacrifice a white creature, a blue creature, and a black creature: Search your library for a card named Sphinx Sovereign and put it into play. Then shuffle your library.
When Sprouting Thrinax is put into a graveyard from play, put three 1/1 green Saproling creature tokens into play.
Steelclad Serpent can't attack unless you control another artifact.
Tap: Add G to your mana pool.
Flying, vigilance
Players can't untap more than one creature during their untap steps.
At the end of your turn, if you control a creature with power 5 or greater, you may gain 2 life.
Change the target of target spell with a single target.
When Tar Fiend comes into play, target player discards a card for each creature it devoured.
+1: Untap up to two target artifacts.
-X: Search your library for an artifact card with converted mana cost X or less and put it into play. Then shuffle your library.
-5: Artifacts you control become 5/5 artifact creatures until end of turn.
G: Thorn-Thrash Viashino gains trample until end of turn.
UB, Tap: Target player loses 1 life and reveals his or her hand.
Devour 3 (As this comes into play, you may sacrifice any number of creatures. This creature comes into play with three times that many +1/+1 counters on it.)
When Tidehollow Sculler comes into play, target opponent reveals his or her hand and you choose a nonland card from it. Remove that card from the game.
When Tidehollow Sculler leaves play, return the removed card to its owner's hand.
Until end of turn, creatures you control get +5/+5 and gain first strike, lifelink, and trample.
Tap an untapped creature you control: Topan Ascetic gets +1/+1 until end of turn.
Creatures you control gain shroud until end of turn. (They can't be the targets of spells or abilities.)
R: Undead Leotau gets +1/-1 until end of turn.
Unearth 2B (2B: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
2B: Vectis Silencers gains deathtouch until end of turn. (Whenever it deals damage to a creature, destroy that creature.)
R, Tap: Vein Drinker deals damage equal to its power to target creature. That creature deals damage equal to its power to Vein Drinker.
Whenever a creature dealt damage by Vein Drinker this turn is put into a graveyard, put a +1/+1 counter on Vein Drinker.
1B, Discard a card: Regenerate Viashino Skeleton.
Whenever a creature is put into a graveyard from play, you may have Vicious Shadows deal damage to target player equal to the number of cards in that player's hand.
Destroy three target permanents.
Tap: Vithian Stinger deals 1 damage to target creature or player.
Unearth 1R (1R: Return this card from your graveyard to play. It gains haste. Remove it from the game at end of turn or if it would leave play. Unearth only as a sorcery.)
Destroy target artifact or land.
When Welkin Guide comes into play, target creature gets +2/+2 and gains flying until end of turn.
Whenever a creature with power 5 or greater comes into play under your control, you may have Where Ancients Tread deal 5 damage to target creature or player.
Wild Nacatl gets +1/+1 as long as you control a Mountain.
Wild Nacatl gets +1/+1 as long as you control a Plains.
Lifelink (Whenever this creature deals damage, you gain that much life.)
Windwright Mage has flying as long as an artifact card is in your graveyard.