IN STOCK: 0
Trample
Altar Golem's power and toughness are each equal to the number of creatures in play.
Altar Golem doesn't untap during your untap step.
Tap five untapped creatures you control: Untap Altar Golem.
Sacrifice Aerie Ouphes: Aerie Ouphes deals damage equal to its power to target creature with flying.
Persist (When this creature is put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
: Target white creature gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Flying
When Archon of Justice is put into a graveyard from play, remove target permanent from the game.
Other red creatures you control get +1/+1.
Other white creatures you control get +1/+1.
Whenever you play a red spell, Balefire Liege deals 3 damage to target player.
Whenever you play a white spell, you gain 3 life.
Tap Symbol: Tap target creature.
Whenever you play a white spell, you may untap Ballynock Trapper.
Until end of turn, target creature gains ""Tap Symbol: Return target nonland permanent to its owner's hand.""
Whenever you play a spell that's both red and white, Battlegate Mimic becomes 4/2 and gains first strike until end of turn.
Prevent all combat damage that would be dealt this turn if W was spent to play Batwing Brume. Each player loses 1 life for each attacking creature he or she controls if B was spent to play Batwing Brume. (Do both if WB was spent.)
Remove target card in a graveyard from the game. Put a 1/1 white and black Spirit creature token with flying into play.
First strike
Belligerent Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a red spell, remove a -1/-1 counter from Belligerent Hatchling.
Whenever you play a white spell, remove a -1/-1 counter from Belligerent Hatchling.
Bloodied Ghost comes into play with a -1/-1 counter on it.
Tap Symbol: For each color among permanents you control, add one mana of that color to your mana pool.
At the beginning of your upkeep, return a permanent you control to its owner's hand.
Put a 5/5 blue and red Elemental creature token with flying into play.
Retrace (You may play this card from your graveyard by discarding a land card in addition to paying its other costs.)
As Canker Abomination comes into play, choose an opponent. Canker Abomination comes into play with a -1/-1 counter on it for each creature that player controls.
If B was spent to play Cankerous Thirst, you may have target creature get -3/-3 until end of turn. If G was spent to play Cankerous Thirst, you may have target creature get +3/+3 until end of turn. (Do both if BG was spent.)
Tap Symbol: Add to your mana pool.
, Tap Symbol: Add UU, UR, or RR to your mana pool.
Choose any number of target creatures. Each of those creatures gains persist until end of turn. (When it's put into a graveyard from play, if it had no -1/-1 counters on it, return it to play under its owner's control with a -1/-1 counter on it.)
Put two 1/1 white Kithkin Soldier creature tokens into play.
Chaotic Backlash deals damage to target player equal to twice the number of white and/or blue permanents he or she controls.
Tap Symbol: Cinder Pyromancer deals 1 damage to target player.
Whenever you play a red spell, you may untap Cinder Pyromancer.
Enchant creature
As long as enchanted creature is blue, it gets +1/+1 and has shroud. (It can't be the target of spells or abilities.)
As long as enchanted creature is red, it gets +1/+1 and has haste.
Islandwalk
Whenever Cold-Eyed Selkie deals combat damage to a player, you may draw that many cards.
, Tap Symbol, Tap two untapped red creatures you control: Crackleburr deals 3 damage to target creature or player.
, Untap Symbol, Untap two tapped blue creatures you control: Return target creature to its owner's hand. (Untap Symbol is the untap symbol.)
: Switch Crag Puca's power and toughness until end of turn.
: Remove target card in a graveyard from the game. You gain 1 life.
Other black creatures you control get +1/+1.
Other green creatures you control get +1/+1.
At the beginning of your upkeep, you may put a 1/1 black and green Worm creature token into play.
At the beginning of your upkeep, destroy target creature with a -1/-1 counter on it.
Whenever you play a white spell, you may tap target creature.
Whenever you play a black spell, you may destroy target creature if it's tapped.
Deity of Scars comes into play with two -1/-1 counters on it.
, Remove a -1/-1 counter from Deity of Scars: Regenerate Deity of Scars.
When Desecrator Hag comes into play, return to your hand the creature card in your graveyard with the highest power. If two or more cards are tied for highest power, you choose one of them.
Flying, lifelink
Divinity of Pride gets +4/+4 as long as you have 25 or more life.
At the beginning of your upkeep, you may gain control of target permanent until end of turn. If you do, untap it and it gains haste until end of turn.
At the beginning of your upkeep, sacrifice a creature. You gain life equal to that creature's toughness.
Target creature gains double strike until end of turn. (It deals both first-strike and regular combat damage.)
Destroy target land. You gain 2 life.
Counter target spell. Its controller draws a card.
Draw a card.
When Dream Thief comes into play, draw a card if you played another blue spell this turn.
Sacrifice Duergar Assailant: Duergar Assailant deals 1 damage to target attacking or blocking creature.
Wither (This deals damage to creatures in the form of -1/-1 counters.)
: Duergar Cave-Guard gets +1/+0 until end of turn.
When Duergar Hedge-Mage comes into play, if you control two or more Mountains, you may destroy target artifact.
When Duergar Hedge-Mage comes into play, if you control two or more Plains, you may destroy target enchantment.
, Untap Symbol: Attacking creatures get +1/+0 until end of turn. (Untap Symbol is the untap symbol.)
As long as enchanted creature is white, it gets +1/+2.
As long as enchanted creature is black, it gets +2/+1.
When Endless Horizons comes into play, search your library for any number of Plains cards and remove them from the game. Then shuffle your library.
At the beginning of your upkeep, you may put a card you own removed from the game with Endless Horizons into your hand.
Evershrike gets +2/+2 for each Aura attached to it.
X: Return Evershrike from your graveyard to play. You may put an Aura card with converted mana cost X or less from your hand into play attached to it. If you don't, remove Evershrike from the game.
Whenever you play a green spell, you may put a 2/2 green Wolf creature token into play.
Whenever you play a blue spell, you may put a 1/1 blue Bird creature token with flying into play.
: Target black creature gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
As long as enchanted creature is green, it gets +1/+1 and has vigilance.
As long as enchanted creature is blue, it gets +1/+1 and has flying.
, Tap Symbol: Add WW, WB, or BB to your mana pool.
Chroma - , Sacrifice a creature: Fiery Bombardment deals damage to target creature or player equal to the number of R symbols in the sacrificed creature's mana cost.
: Figure of Destiny becomes a 2/2 Kithkin Spirit.
: If Figure of Destiny is a Spirit, it becomes a 4/4 Kithkin Spirit Warrior.
: If Figure of Destiny is a Warrior, it becomes an 8/8 Kithkin Spirit Warrior Avatar with flying and first strike.
Fire at Will deals 3 damage divided as you choose among any number of target attacking or blocking creatures.
Flame Jab deals 1 damage to target creature or player.
When Flickerwisp comes into play, remove another target permanent from the game. Return that card to play under its owner's control at end of turn.
, Tap Symbol: Add GG, GU, or UU to your mana pool.
As long as enchanted creature is black, it gets +1/+1 and has deathtouch. (Whenever it deals damage to a creature, destroy that creature.)
As long as enchanted creature is green, it gets +1/+1 and all creatures able to block it do so.
, Untap Symbol: For each counter on target permanent, put another of those counters on that permanent. (Untap Symbol is the untap symbol.)
Change the text of target spell or permanent by replacing all instances of one color word with another.
U, Sacrifice Glen Elendra Archmage: Counter target noncreature spell.
, Sacrifice Grazing Kelpie: Put target card in a graveyard on the bottom of its owner's library.
: Groundling Pouncer gets +1/+3 and gains flying until end of turn. Play this ability only once each turn and only if an opponent controls a creature with flying.
When Gwyllion Hedge-Mage comes into play, if you control two or more Plains, you may put a 1/1 white Kithkin Soldier creature token into play.
When Gwyllion Hedge-Mage comes into play, if you control two or more Swamps, you may put a -1/-1 counter on target creature.
When Hag Hedge-Mage comes into play, if you control two or more Swamps, you may have target player discard a card.
When Hag Hedge-Mage comes into play, if you control two or more Forests, you may put target card in your graveyard on top of your library.
Put all creatures on the bottom of their owners' libraries.
R, Tap Symbol, Put a -1/-1 counter on a creature you control: Hatchet Bully deals 2 damage to target creature or player.
R, Untap Symbol: Hateflayer deals damage equal to its power to target creature or player. (Untap Symbol is the untap symbol.)
Double strike
Haste
Chroma - When Heartlash Cinder comes into play, it gets +X/+0 until end of turn, where X is the number of R symbols in the mana costs of permanents you control.
Shroud
X: Put X tower counters on Helix Pinnacle.
At the beginning of your upkeep, if there are 100 or more tower counters on Helix Pinnacle, you win the game.
Flying, first strike
: Target green creature gets +1/+1 until end of turn.
Hotheaded Giant comes into play with two -1/-1 counters on it unless you played another red spell this turn.
: Draw a card if you have no cards in hand.
Tap an untapped red creature you control other than Impelled Giant: Impelled Giant gets +X/+0 until end of turn, where X is the power of the creature tapped this way.
U: Target permanent becomes blue in addition to its other colors until end of turn.
Switch target creature's power and toughness until end of turn.
Return all nonblue creatures to their owners' hands.
Creatures your opponents control lose flying until end of turn if G was spent to play Invert the Skies, and creatures you control gain flying until end of turn if U was spent to play it. (Do both if GU was spent.)
: Target red creature gains haste until end of turn.
W, Sacrifice Kithkin Spellduster: Destroy target enchantment.
When Kithkin Zealot comes into play, you gain 1 life for each black and/or red permanent target opponent controls.
Whenever you play a spell, equipped creature gets +2/+2 until end of turn.
Equip
Chroma - Each creature you control gets +1/+1 for each W symbol in its mana cost.
Fear
Defender, flying
Whenever you play a white spell, Loyal Gyrfalcon loses defender until end of turn.
When Marshdrinker Giant comes into play, destroy target Island or Swamp an opponent controls.
Tap Symbol: Target player removes a card in his or her graveyard from the game.
Whenever you play a black spell, you may untap Merrow Bonegnawer.
Tap Symbol: Target creature gains flying until end of turn.
Whenever you play a blue spell, you may untap Merrow Levitator.
Other blue creatures you control get +1/+1.
: You may put a blue or red creature card from your hand into play.
: Copy target instant or sorcery spell that targets you. You may choose new targets for the copy.
Target creature gets +4/+4 until end of turn.
Target player can't play land cards this turn if R was spent to play Moonhold and can't play creature cards this turn if W was spent to play it. (Do both if RW was spent.)
Untap all green and/or blue creatures you control during each other player's untap step.
Whenever a creature an opponent controls with a -1/-1 counter on it is put into a graveyard, you may return that card to play under your control.
Whenever Needle Specter deals combat damage to a player, that player discards that many cards.
Nettle Sentinel doesn't untap during your untap step.
Whenever you play a green spell, you may untap Nettle Sentinel.
Search target player's library for up to X cards, where X is the number of Swamps you control, and remove them from the game. Then that player shuffles his or her library.
Whenever you play a spell that's both white and black, Nightsky Mimic becomes 4/4 and gains flying until end of turn.
Lifelink (Whenever this creature deals damage, you gain that much life.)
Attacking creatures you control get +2/+0.
Noggle Bandit can't be blocked except by creatures with defender.
When Noggle Bridgebreaker comes into play, return a land you control to its owner's hand.
When Noggle Hedge-Mage comes into play, if you control two or more Islands, you may tap two target permanents.
When Noggle Hedge-Mage comes into play, if you control two or more Mountains, you may have Noggle Hedge-Mage deal 2 damage to target player.
When Noggle Ransacker comes into play, each player draws two cards, then discards a card at random.
Noxious Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a black spell, remove a -1/-1 counter from Noxious Hatchling.
Whenever you play a green spell, remove a -1/-1 counter from Noxious Hatchling.
When Nucklavee comes into play, you may return target red sorcery card from your graveyard to your hand.
When Nucklavee comes into play, you may return target blue instant card from your graveyard to your hand.
: Regenerate Odious Trow.
Target player draws a card.
Chroma - When Outrage Shaman comes into play, it deals damage to target creature equal to the number of R symbols in the mana costs of permanents you control.
Overbeing of Myth's power and toughness are each equal to the number of cards in your hand.
At the beginning of your draw step, draw a card.
W, Untap Symbol: Put a 1/1 white Kithkin Soldier creature token into play. (Untap Symbol is the untap symbol.)
Chroma - Reveal any number of cards in your hand. You gain 2 life for each G symbol in those cards' mana costs.
Chroma - Primalcrux's power and toughness are each equal to the number of G symbols in the mana costs of permanents you control.
Puncture Blast deals 3 damage to target creature or player.
Each player returns each creature card in his or her graveyard to play with an additional -1/-1 counter on it.
, Remove a -1/-1 counter from a creature you control: Quillspike gets +3/+3 until end of turn.
Target player discards a card.
U, Tap Symbol: Return target creature with a counter on it to its owner's hand.
Enchanted creature can't attack or block.
At the beginning of your upkeep, you may gain 1 life.
When Regal Force comes into play, draw a card for each green creature you control.
Rekindled Flame deals 4 damage to target creature or player.
At the beginning of your upkeep, if an opponent has no cards in hand, you may return Rekindled Flame from your graveyard to your hand.
: Restless Apparition gets +3/+3 until end of turn.
When Rise of the Hobgoblins comes into play, you may pay X. If you do, put X 1/1 red and white Goblin Soldier creature tokens into play.
: Red creatures and white creatures you control gain first strike until end of turn.
Whenever you play a spell that's both blue and red, Riverfall Mimic becomes 3/3 and is unblockable until end of turn.
, Tap Symbol: Add RR, RW, or WW to your mana pool.
Chroma - Reveal the top ten cards of your library. For each U symbol in the mana costs of the revealed cards, target opponent puts the top card of his or her library into his or her graveyard. Then put the cards you revealed this way on the bottom of your library in any order.
Sapling of Colfenor is indestructible.
Whenever Sapling of Colfenor attacks, reveal the top card of your library. If it's a creature card, you gain life equal to that card's toughness, lose life equal to its power, then put it into your hand.
Put a 3/3 green Beast creature token into play.
, Sacrifice a Scarecrow: Draw a card.
, Tap Symbol: Return target artifact creature card from your graveyard to play.
As long as enchanted creature is red, it gets +1/+1 and has "": This creature gets +1/+0 until end of turn.""
As long as enchanted creature is white, it gets +1/+1 and has lifelink. (Whenever it deals damage, its controller gains that much life.)
When Selkie Hedge-Mage comes into play, if you control two or more Forests, you may gain 3 life.
When Selkie Hedge-Mage comes into play, if you control two or more Islands, you may return target tapped creature to its owner's hand.
: Target blue creature gains shroud until end of turn.
Whenever you play a spell that's both green and blue, Shorecrasher Mimic becomes 5/3 and gains trample until end of turn.
Shrewd Hatchling comes into play with four -1/-1 counters on it.
: Target creature can't block Shrewd Hatchling this turn.
Whenever you play a blue spell, remove a -1/-1 counter from Shrewd Hatchling.
Whenever you play a red spell, remove a -1/-1 counter from Shrewd Hatchling.
Slippery Bogle can't be the target of spells or abilities your opponents control.
Target creature loses all abilities and becomes a 1/1 green Snake until end of turn.
Whenever a player plays a nonblack spell, that player loses 1 life.
Destroy target nongreen creature. Its controller loses 3 life if you played another black spell this turn.
When Soul Snuffers comes into play, put a -1/-1 counter on each creature.
You can't be the target of spells or abilities your opponents control.
Whenever Spitemare is dealt damage, it deals that much damage to target creature or player.
Put a token into play that's a copy of target creature.
, Tap Symbol: Put a 0/1 white Goat creature token into play.
Tap Symbol, Sacrifice X Goats: Add X of any one color to your mana pool. You gain X life.
Chroma - When Springjack Shepherd comes into play, put a 0/1 white Goat creature token into play for each W symbol in the mana costs of permanents you control.
Swampwalk, forestwalk
Whenever Stigma Lasher deals damage to a player, that player can't gain life for the rest of the game.
Protection from white and from black
: Stillmoon Cavalier gains flying until end of turn.
: Stillmoon Cavalier gains first strike until end of turn.
: Stillmoon Cavalier gets +1/+0 until end of turn.
: Stream Hopper gains flying until end of turn.
Sturdy Hatchling comes into play with four -1/-1 counters on it.
: Sturdy Hatchling gains shroud until end of turn.
Whenever you play a green spell, remove a -1/-1 counter from Sturdy Hatchling.
Whenever you play a blue spell, remove a -1/-1 counter from Sturdy Hatchling.
: Regenerate target creature.
: Target creature you control becomes the color or colors of your choice until end of turn.
Target player loses 2 life and you gain 2 life.
Target opponent reveals his or her hand. Choose a green or white creature card from it. You gain life equal that creature card's toughness, then that player discards that card.
Play Talara's Battalion only if you played another green spell this turn.
: Talonrend gets +1/-1 until end of turn.
When Tilling Treefolk comes into play, you may return up to two target land cards from your graveyard to your hand.
Flash
, Tap Symbol: Add BB, BG, or GG to your mana pool.
G: Twinblade Slasher gets +2/+2 until end of turn. Play this ability only once each turn.
Chroma - Umbra Stalker's power and toughness are each equal to the number of B symbols in the mana costs of cards in your graveyard.
Creatures your opponents control get -1/-0 until end of turn if U was spent to play Unnerving Assault, and creatures you control get +1/+0 until end of turn if R was spent to play it. (Do both if UR was spent.)
Gain control of target creature until end of turn. Untap that creature. It gets +X/+0 and gains haste until end of turn.
Lifelink
Voracious Hatchling comes into play with four -1/-1 counters on it.
Whenever you play a white spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever you play a black spell, remove a -1/-1 counter from Voracious Hatchling.
Whenever a permanent you control becomes untapped, Wake Thrasher gets +1/+1 until end of turn.
Each opponent who controls more creatures than you can't play creature cards. The same is true for artifacts, enchantments, and lands.
Untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.
Wickerbough Elder comes into play with a -1/-1 counter on it.
G, Remove a -1/-1 counter from Wickerbough Elder: Destroy target artifact or enchantment.
Tap Symbol: Target red or green creature gets -2/-0 until end of turn.
When Wistful Selkie comes into play, draw a card.
Whenever you play a spell that's both black and green, Woodlurker Mimic becomes 4/5 and gains wither until end of turn. (It deals damage to creatures in the form of -1/-1 counters.)
Put a 1/1 black and green worm creature token into play for each land card in your graveyard.